Open Workshop → Fusion
Fusion has its own Workshop tab since September 26. Select a recipe, inspect its ingredients and Active Matter cost, choose how many runs you want, then check the selected inputs before starting. The gear icon opens item selection. Do not look for the old left/right Refiner split. Official interface change.
Since October 9, AI-2 First Aid Kit, small UHMWPE armor plate, PP-91 Kedr and Bayonet Knife have starting Fusion recipes and Replicator blueprints; Distorted remains also have a starting Fusion recipe. You do not start with an empty recipe list. Shy Girl and Scorches remains recipes unlock by extracting their remains. Flowerman, Invisible, Hellhound and Turned Soldier recipes unlock with the relevant Monolith Investigation unlock, or by extracting enriched remains. Official recipe rules.
Check each recipe separately: access to Fusion is not access to every blueprint. Keep ingredients needed by the selected recipe before refining spare loot. Fusion and Replication are different operations; compare the displayed materials, time and available queue capacity instead of assuming they share a cost.
Pro Tip: Don't Sell Everything Before selling loot for Credits, check if you have a Fuse Recipe that requires that item. Fusing a "Small First Aid Kit" into a "Big First Aid Kit" using Active Matter is often more cost-effective than buying the large kit directly from the shop.
What survives a new Personal Timeline?
Equipped gear goes into temporary storage; equipped Chronogenes are discarded. Items placed in the Shelter remain where they were, but displayed weapons/equipment may become decorations that cannot be equipped. This is not a promise that your old stash survives. Review the reset confirmation before proceeding. Official September 26 rules.
